Do note you may not be able to visually see them carrying more. It does stack with the Artificial Muscles tech that allows your Drones to carry one more, taking the total amount up to three resources at a time.ĭrones Carry More is a simple yet effective mod. If you've ever wished your Drones just carried one extra resource at a time, this mod is right up your alley.Ĭreated by Steam user Spectre9000, this mod simply makes it so your Drones can carry one more resource. Porter has also created an Automated factories (No Colonists) mod that adds similar options for factories. This all may not sound appealing to you, but Automated Mines (No Colonists) can make surviving in less hospitable areas of Mars less of a daunting task. This mod, created by Steam user Porter, adds the aforementioned automated extractors to the game, but the trade-off for these new additions is higher construction and maintenance costs as well as lower production. This mod adds automated Metals and Rare Metals extractors to the game, but not without some caveats. This one may seem a little controversial to some. Info Bar is one mod I didn't know I needed, but I did. You can mouseover each type of resource to get more details. This mod is great if you really hate having to right-click all the time to see your current resource stockpile, consumption, and production amounts.Ĭreated by Steam user Waywocket, this mod adds an info bar at the top of the screen that displays each of your resources at all times. You can choose between the 30K view mod and the 15K view mod depending on your preference. Either one is an absolute must-have for large, spanning colonies. These two mods, both put together by Steam user Wolvyreen, increase the distance you can zoom out to without triggering the sector scanning view. I'm glad to know I'm not the only one who wishes the game's zoom options were more flexible. Something to remember for sure.Īt the time of writing, the mods listed here do not have any glaring compatibility issues or huge bugs. I'm not talking about the radio or anything like that, but the sounds of your structures on the planet. A universal issue with installing mods to Surviving Mars is that the game may stop playing sounds.Be sure to read the mod descriptions and comments before installing. Most mods do not work with old savegames, but that is not necessarily the case. It's best to use mods with a new savegame rather than a preexisting one.There are two things you must keep in mind before clicking your way over to these mods and mashing the 'Subscribe' button: If you've been playing Surviving Mars, you know what I mean. The mods listed here fit that description, adding features to a game that just needs a little. I'm more of a function over form type of person, so I'm more interested in mods that add new features or make functional adjustments for already established features.
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