Not a light mod by any stretch of the imagination, but if you're bored with vanilla KSP and want to push your career tech tree further, this is one of the first places you should turn. IM adds an insane amount of near-future tech to the game, from antimatter collectors to fusion reactors to realistic warp drives (!!) as well as introducing a bunch of new gameplay mechanics, like waste heat. Interstellar Mod - As a student of physics, any mod that throws around terms like 'Carnot Efficiency' and 'Alcubierre Drive' catch my attention pretty quickly.INTERESTING ADDITIONS: Extra content to expand your game Enhanced Navball - Adds little ghost icons to the navball so you don't have to search around the navball for them!.Kerbal Alarm Clock - An easily recommended mod it allows you to set up alarms for important events, letting you run multiple missions at the same time or safely time accelerate without missing your window.Protractor - A useful mod for figuring out rendezvous angles incredibly useful for planning out efficient interplanetary burns.Docking Port Alignment Indicator - A useful tool for lining up docking ports!.This small, lightweight mod helps reduce that, making for more structurally sound rockets! Almost necessary, in my opinion. Joint Reinforcement - If you've played KSP, then you're probably familiar with the problems in making tall rockets - they tend to wobble around like crazy, often leading to annoying structural failures. Active Texture Management - If you're squeezed for memory - and if you have a lot of part mods installed, you probably are - than this mod will help reduce out-of-memory crashes and such, as well as cut down on load times.If you don't want the temptation of autopilot, Kerbal Engineer gives you all the info you need about your craft without the autopilot. However, a lot of players see flying the craft an integral part of playing the game. MechJeb is easily the most popular KSP mod, and for good reason in addition to giving you info about your craft's mass and delta-V, it adds in autopilot, making banal operations like inserting into a circular orbit as easy as hitting 'enter'. MechJeb / Kerbal Engineer - These two mods are paired because they provide similar functionality at a basic level, but represent two distinct choices.Good luck.HIGHLY RECOMMENDED: Minor quality-of-life tweaks but since we couldn’t find an expert anywhere around here, we’re handing them to Jeb. If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil. It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real. Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time.
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