Of course, any other tips are very welcome aswell. I would greatly appreciate any help concerning the things mentioned above. So that about sums up my plan as of right now. Scripting, AI, Objects, Classes, that kinda stuff I would also like to make it so it loads chunks and can be infinite with no borders, exactly like cubeworld/minecraft.īelow are some other ideas but I don't want to get too far ahead of myself yet! After I have sorted this I will need to create biomes and merge them together so it's a smooth transition from each biome and not that of Trove. The random generation in cubeworld is literally the exact thing I'm looking for in my game. I would adore to have that of a terrain such as cubeworld. This is probably my biggest problem as of right now and my main focus. To create items, I have found a very simple tool called Zoxel, which one of my friends told me about. I want to do this by making the graphics similar to those of CubeWorld: items consist of small cubes & the textures are plain/easy on the eyes. I know 3D graphics design can be a big pile of work, so the idea is to keep it relatively simple, but attractive. I know this will be a big project as it will be an Indie game development however I am willing to put loads of time into this. Making a 3D cube world style game with several skills to level etc. I'm quite interested in game developing, so I started with Unity. I have some friends and family members who create successful Android/iOS games so they may be able to help me. I'm new to Unity, but have watched some tutorials and know a little of the basics.
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