I’ve always preferred the bolt-action sniper rifles over those modern shoot-them-with-insane-recoil-and-noise stuff. You’ll find this weapon midway of the game. This bad boy can really pack a punch, and is fairly accurate as well, though the speed might be a bit of an issue if you’re looking to shoot it in a pacey foe’s face. You know a weapon means business when it has RPG written with it, and fortunately the Barnstormer is no different. But then again, what’s classier than a bad-ass putting them bullets in a rusty old revolver, eh? You’ll enjoy having it as a sidearm, provided you can deal with the reload time. If you’re getting fed up of the Broadsider, then you should consider getting your hand on this oddly named magnum pistol. You’ll likely come across this weapon regularly as you progress ahead in the game. Again, be careful where you choose to launch the explosive. Well, actually, it pretty much is, except that it’s a separate weapon on the whole. Though you might think of the Hail Fire as an upgrade to the Volley Gun, it’s not quite so. Now there’s a name that makes a bit of sense. Just make sure you aren’t aiming 90 degrees when doing so. The Volley Gun is a mean beast that can launch multiple explosives in quick succession. It’s not till you fire the thing that you realize that you were prejudiced. The first time you lay eyes on the name of this weapon, you’ll probably think it’s a hunky-dory makeshift carbine. This is another gun you’ll find throughout Columbia, and is definitely a better option than the Huntsman Carbine. Now here’s a nice little automatic firearm, provided you can control the recoil. You can really find this carbine all over the flying district it seems to be the standardized ‘minuteman’ weapon. This semi-automatic rifle is a nice upgrade over the pistol, but you’ll probably maintain a ‘meh’ attitude towards it until you get a pretty recoil decrease and pimp it up a bit. The tool is primarily used for hooking up to skylines to travel about the city, but it also seems to work quite well when you decide to thrash it into someone’s skull. The Skyhook isn’t really a weapon, though it is used as one by Booker. Come on, you must’ve seen one of these with them Nazis in those World War games, right?īooker obtains the pistol in a box of items he’s carrying before entering Columbia. The first weapon you’ll acquire is the classy Broadsider Pistol, with a separate magazine and a long thin barrel. For more help on Bioshock Infinite, read our Vigors Locations, Voxophone Locations and Infusion Upgrades Locations Guide. In this guide, you will find detailed information on all the gear items, weapons along with the locations where you obtain them, the upgrades, and their cost. That’s why it’s important to get your hands on the finest self-defense (yeah, sure) weaponry you can get on the steampunk potential utopia in BioShock: Infinite. Sure, it’s not crazy Rapture with a bunch of splicers aching to squeeze some ADAM out of you, but by no means is Columbia a safe haven for an unwelcomed fellow like Booker DeWitt.
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